Call of Duty: Modern Warfare 2 is a
first-person shooter video game developed by
Infinity Ward and published by
Activision for the
Xbox 360 and
PlayStation 3 video game consoles and the
Microsoft Windows operating system. Officially announced on February 11, 2009,
[2] the game was released worldwide on November 10, 2009.
[3] It is the sixth installment of the
Call of Duty series [4] and the direct sequel to
Call of Duty 4: Modern Warfare, continuing the same storyline, with
Call of Duty: Modern Warfare 3 set to end the storyline.
[2][5]
However, while the working title 'Call of Duty 6' was used by
Infinity Ward to refer to the game, an official statement from the
company stated that "It would be incorrect to refer to 'Call of Duty:
Modern Warfare 2' as Call of Duty 6".
[4] It was released in conjunction with two other
Call of Duty games:
Call of Duty: Modern Warfare – Mobilized for the
Nintendo DS,
[6] and
Call of Duty: Modern Warfare: Reflex, a
port of
Call of Duty 4 adapted by
Treyarch for the
Wii console.
[7] In addition, a
comic book series based on one of the game's characters was also produced, entitled
Modern Warfare 2: Ghost.
[8]
Modern Warfare 2 has received positive reviews from various gaming websites, attaining a 94% aggregate score on
Metacritic,
with praise stemming primarily from its in-depth multiplayer component.
Within 24 hours of release, the game sold approximately 4.7 million
copies in North America and the United Kingdom.
[9] On August 3, 2011,
Activision confirmed that the game had sold over 22 million copies worldwide
[10][11][12] and it is the second best-selling game of all time in both the UK and the U.S.
[13][14][15][16]
Gameplay
Campaign
The player assumes the role of various characters during the
single-player campaign, changing perspectives throughout the progression
of the story.
Each level is a mission that features a series of objectives that are displayed on the
heads up display,
which marks the direction and distance towards and from such
objectives. Damage to the player is shown by blood appearing on the
screen. The player's health regenerates as time passes. Tasks vary in
their requirements, from having the player arrive at a particular
checkpoint,
to eliminating all enemies in a specified location, to defending an
objective from enemy attack, or planting explosive charges on an enemy
installation. The player is accompanied by friendly troops who cannot be
issued orders.
Laptop computers that contain enemy intelligence appear throughout the campaign and may be collected.
Cooperative
Call of Duty: Modern Warfare 2 features a cooperative mode
titled Special Ops, which consists of independent missions similar in
design to the "Mile High Club" epilogue mission from
Call of Duty 4.
[17]
These missions take place in a variety of locations from the campaign
mode, but are not related to the campaign. Most of the Special Ops
missions may be played alone, but all of them support two player
cooperative play
[5] in which two players can play together locally or online.
[18] Scenarios included are a snowmobile race between the two players, one player providing air support from an
AC-130
with the other player conducts operations on the ground, capturing an
enemy compound, and searching areas for and eliminating 40 or more
enemies at a time.
[19]
Special Ops is divided into five separate groups of missions: Alpha,
Bravo, Charlie, Delta, and Echo. Each mission may be played at three
difficulty levels: regular, hardened, or veteran. Successfully
completing a mission earns the players stars, with up to three stars
available for each mission; one star for completing the mission on
regular difficulty, two for hardened, and three for veteran. Once enough
stars are earned, more missions are unlocked.
[18]
There are a total of 23 missions with their respective 69 stars
available for unlock. At the end of each mission, a statistics screen
displays how long the player or players took to complete the level and
how many kills were scored by each player, amongst other data.
Multiplayer
Gameplay in the online multiplayer mode. The weapon pictured has the heartbeat sensor attachment, a new feature included in
Modern Warfare 2.
The online multiplayer mode of
Modern Warfare 2 retains the same
experience points and unlockable reward system as that of
Call of Duty 4,
with game modes that include Free-For-All, Search & Destroy,
Demolition, Sabotage, Domination, Team Deathmatch, and Capture The Flag.
[20] Modern Warfare 2
introduces several new features. Aside from new weapons, equipment, and
perks that upgrade to "pro versions" after meeting utilization
requirements,
[21]
the player can choose three of fifteen killstreaks, which are earned
after getting a certain amount of consecutive kills. Among these is the
ability to receive a supply drop after achieving four kills in a row,
guide a
Predator missile strike after five kills, and control an
AC-130
gunship, or Chopper Gunner, after eleven kills. Some killstreak rewards
earn kills that go towards your killstreak. For example, Harrier Strike
(7 killstreak) will stay and shoot down enemies after it has bombed a
general area.
[22]
Players can also gain a tactical nuke if they obtain a 25 kill streak.
The nuke will achieve victory in a match for the player or team that
called in the nuke regardless of whether the team was winning or losing
at the time the nuke was called in. Another new feature is the in-game
host migration; if a match host leaves the game, or if the host
struggles to support the game, a 'host migration delay' allows a new host to be selected and the game to continue.
[23][24] There is also the addition of an optional
third person mode which can be used in certain game types.
[25]
In the
Xbox 360
version of the game, the party chat system is disabled while the player
is playing online in certain playlist types. This decision, designed to
promote cooperation amongst team members, has caused some
controversy within the Xbox Live community. The offline (
splitscreen and
LAN)
multiplayer mode retains the experience and rewards system found
online, a first for the series since the system was introduced. However,
the rewards are separate from those that are earned while playing
online.
For the PC version, Infinity Ward decided to implement a new matchmaking service called IWNET, which works through
Steam and therefore requires Steam client and account. This system is nearly identical to the console version of IWNET.
Dedicated server support is removed, eliminating the ability for
mods or user-created maps to be incorporated. This removal has
created anger among many PC gamers. Since the multiplayer aspect runs within Steamworks, the
PunkBuster anti-cheat system utilized in previous titles has been replaced by
Valve Anti-Cheat.
[26] In addition, the PC version shares the same 18-player cap as the console versions (matches are a maximum of 9 versus 9).
[27]
Synopsis
Characters
During the single-player campaign, the player controls five different
characters over the course of seven days. For the majority of the game,
the player assumes the role of Sergeant Gary "Roach" Sanderson, a
member of an elite, multi-national counter-terrorist unit known as Task
Force 141.
[28] However, the player begins the game controlling
Private First Class Joseph Allen (voiced by
Troy Baker), a
U.S. Army Ranger stationed in
Afghanistan, who later goes undercover in
Russia for the
Central Intelligence Agency under the alias of "Alexei Borodin".
Private James Ramirez, a member of
1st Battalion, 75th Ranger Regiment stationed in the
United States, serves as the player character during the defense of the
U.S.'s Eastern Seaboard against a Russian invasion. Captain John "Soap" MacTavish
[29] becomes the player character in the final three missions. In the five years since
Call of Duty 4 took place, he has been promoted to the rank of captain in the
Special Air Service. He now commands most of Task Force 141 and its field operations, acting as "Roach"'s superior officer.
[5] The player also briefly assumes the role of an unnamed
International Space Station astronaut moments before the station's destruction.
[30]
Several
non-playable characters (NPCs) play prominent roles in the story. As mentioned, "Soap" (voiced by
Kevin McKidd) returns as a NPC for a majority of the game and serves as "Roach"'s superior officer and mentor.
Captain Price (voiced by
Billy Murray) also returns from
Call of Duty 4 to assist Task Force 141 after "Soap", "Roach" and other members rescue him from a Russian
gulag. The other primary member of the unit is the mysterious Lieutenant Simon "Ghost" Riley, (voiced by
Craig Fairbrass, who also voiced Gaz in
Call of Duty 4)
[31] who conceals his face with a skull print
balaclava.
[32] Sergeant Foley (voiced by
Keith David), along with his subordinate, Corporal Dunn (voiced by
Barry Pepper),
is initially Joseph Allen's squad leader while stationed in
Afghanistan, and becomes James Ramirez's squad leader during the Russian
invasion of the U.S. later in the story. Nikolai, the Russian informant
from
Call of Duty 4, returns to aid Task Force 141 at various points in the story. Lieutenant General Shepherd (voiced by
Lance Henriksen)
is the commander of both Task Force 141 and the U.S. Army Rangers, and
becomes the main antagonist after he betrays the Task Force near the end
of the game. Vladimir Makarov, a former protégé of Imran Zakhaev (the
chief antagonist from
Call of Duty 4), is the secondary antagonist and serves as the primary antagonist throughout most of the story.
[30]
Plot
Despite the efforts of the
U.S. Marine Corps and British
Special Air Service in the
previous game, the
ultranationalists seize control of
Russia and declare Imran Zakhaev a hero and
martyr, erecting a statue of him in the heart of
Red Square and diplomatic relations with the
United States
becomng strained. Meanwhile, Vladimir Makarov, one of Zakhaev's former
lieutenants, begins a campaign of revenge by committing acts of
terrorism over the course of five years.
Player character Sgt. Gary "Roach" Sanderson driving a
snowmobile in "Cliffhanger"
In
Afghanistan in 2016, Private First Class Joseph Allen of the
U.S. Army Rangers
assists in taking a city from insurgents. Impressed by Allen's combat
abilities, Lieutenant General Shepherd recruits him into the Task Force
141, an elite, multi-national counter-terrorist unit under Shepherd's
command. Meanwhile, two other 141 members, "Soap" and "Roach",
infiltrate a Russian airbase in the
Tian Shan mountains to retrieve an Attack Characterization System (ACS) module from a downed American satellite.
Allen is later sent on an undercover mission in Russia for the
CIA under the alias "Alexei Borodin", joining Makarov in a massacre of civilians at the Zakhaev International Airport (formerly
Sheremetyevo International Airport) in
Moscow.
However, Makarov, already aware of Allen's true identity, kills him
during extraction, leaving his body behind to spark Russia into war with
America. Angered by what was believed to be an American-sponsored
terrorist attack, Russia
retaliates by launching a surprise invasion on the
East Coast of the United States after bypassing its early warning system.
[a] Sergeant Foley leads his squad of U.S. Army Rangers, including Private James Ramirez, to defend a
Northern Virginia suburb against the invasion. They then proceed towards
Washington, D.C., where more U.S. forces are fighting against the Russians for control of the capital.
[30]
Meanwhile, the 141 searches for evidence that implicates Makarov as
the mastermind behind the airport massacre, as proof of Makarov's
involvement died with Allen. Intelligence leads them to a
favela in
Rio de Janeiro,
where the team investigates Makarov's contact, weapons dealer Alejandro
Rojas. They learn from Rojas that Makarov's worst enemy, known only as
"Prisoner 627", is incarcerated in a Russian
gulag east of
Petropavlovsk. Task Force 141 assaults the prison and manages to free 627, who turns out to be
Captain Price.
[b]
Price agrees to aid the 141 and Shepherd in tracking down Makarov,
but argues that the war in America needs to end first. He leads the 141
to raid a Russian port and gain control of a
nuclear submarine. Once inside the vessel, Price launches a
submarine-launched ballistic missile towards Washington, D.C and sets its nuclear warhead to detonate in the upper atmosphere (unintentionally destroying the
International Space Station in the process). The resulting
EMP
disables all electronic devices on both sides. On the ground, Foley and
his squad seek shelter from the hail of disabled aircraft falling from
the sky. Then, they proceed to the
White House. There, they receive a transmission informing them that the
U.S. Air Force
is about to carpet-bomb the White House to deny the Russians a strong
foothold. Foley's squad fight their way to the roof of the White House
to set off green flares, aborting the air strike. Flares are lit on the
rooftops of other landmarks, signifying that the city is in American
hands.
[30]
Narrowing down Makarov's hiding place to two separate locations, Task
Force 141 decides to split up. Price and Soap travel to an
aircraft boneyard in Afghanistan, while Roach and Ghost raid Makarov's safehouse on the
Georgian-Russian
border. At the safehouse, Roach and his team obtain Makarov's
"operations playbook" from his computer and escape with Makarov's men in
pursuit. However, when they reach the extraction point, Shepherd
betrays and kills them, taking the intelligence with him. Price and
Soap, already aware of Shepherd's betrayal, escape a battle between
Shepherd's Shadow Company and Makarov's men with Nikolai's help. During
the escape, Price contacts Makarov on an open radio channel, leading
Makarov to grudgingly reveal the location of Shepherd's mountain base in
Afghanistan. Price and Soap raid the base in an attempt to take revenge
on Shepherd in a suicide mission. During the infiltration, Shepherd
destroys the base using the self-destruct system, then tries to escape
and a boat pursuit ensues.
[30]
At the climax of the pursuit, Shepherd boards a helicopter, only for
Price to disable it by shooting the helicopter's rotor, causing it to
crash. Price and Soap tumble over the waterfall in the process. After
recovering from the fall, a dazed Soap follows Shepherd and attempts to
kill him. Shepherd slams Soap into a rusted car, stabs him in the chest
and prepares to execute him. Just before he can, Price tackles Shepherd
and the two engage in a hand-to-hand fight, with Shepherd slowly gaining
the upper hand. Soap manages to pull the knife from his chest and
throws it at Shepherd, piercing his left eye and killing him. Price
bandages Soap's wounds as Nikolai arrives in a helicopter to extract
them, having gone against Price's earlier advice not to return for them.
Nikolai warns that "they'll be looking for us", but Price insists that
Soap receive medical attention. Nikolai mentions that he knows a safe
place to go to.
Development
[hide]System requirements |
|
Modern Warfare 2 was originally referred to under the working title of
Call of Duty 6.
[4] The game was first announced under the title
Call of Duty: Modern Warfare 2 by Activision on December 3, 2008.
[34] Activision subsequently retracted its announcement, stating that any information about an upcoming
Call of Duty game was "speculative."
[35] Infinity Ward then asserted that it had not officially confirmed its latest project at that time.
[36] On February 11, 2009, Activision officially announced
Modern Warfare 2 and set a tentative release date for "
Holiday 2009."
[2] The game was tested in an internal
beta by the development team. While both
Call of Duty 4 and
Call of Duty: World at War had been preceded by public multiplayer betas, no such beta was released for
Modern Warfare 2
because it was determined that, according to Community Manager Robert
Bowling, no public beta was needed unless the internal beta did not
provide adequate feedback.
[37]
Infinity Ward announced on October 2009 that the PC version of
Modern Warfare 2
would not support the use of user-run dedicated servers or in-game
console commands. Such announcement was received poorly by some members
of the PC community,
[23] a negative response that eventually drew Infinity Ward's own response on the matter in an effort to put the community at ease.
[26][38] During brainstorming sessions, an idea came forth on what if the ending of Modern Warfare was a loss, leading to the sequel.
[39]
In an interview with Jesse Stern, he talked to producers of Infinity
Ward with ideas such as "outbreaks, viruses, chemical warfare, and even
outlandish things such as aliens and the living dead."
[40] Stern mentioned having the game based on real-life conflicts before they halted further planning at first due to events in the
2008 South Ossetia war and in the
Mumbai terrorist attacks.
[40]
Audio
On August 20, 2009, Robert Bowling revealed through Twitter that
Kevin McKidd,
Craig Fairbrass,
Barry Pepper,
Keith David, and
Glenn Morshower were confirmed voice actors for the game.
[41] It was later confirmed that McKidd would voice the protagonist, "Soap" MacTavish.
[42] Fairbrass, who voiced Gaz in
Call of Duty 4, provided voice work for "Ghost".
Billy Murray confirmed that he would reprise his role as Captain Price from
Call of Duty 4.
[43] Rapper
50 Cent provided voice work for the Special Ops and multiplayer modes, portraying "one of the squad [member] voices."
[44][45] The main theme of
Call of Duty: Modern Warfare 2 was provided by Hollywood composer
Hans Zimmer,
[46] while the soundtrack was composed by Lorne Balfe who co-produced 2009 film
Sherlock Holmes score with Zimmer.
[47] The soundtrack was officially released on June 1, 2010.
|
|
1. |
"Opening Titles" |
Zimmer |
3:25 |
2. |
"Extraction Point" |
Zimmer |
3:35 |
3. |
"Breach" |
Zimmer |
3:22 |
4. |
"Guerrilla Tactics" |
Zimmer |
2:58 |
5. |
"Siege" |
Zimmer |
4:06 |
6. |
"Infiltration" |
Zimmer |
4:28 |
7. |
"Esprit de corps" |
Zimmer |
3:07 |
8. |
"Retreat and Reveille" |
Zimmer |
2:58 |
9. |
"Ordinance" |
Zimmer |
1:58 |
10. |
"Contingency" |
Zimmer |
2:16 |
11. |
"Onwards" |
Zimmer |
2:28 |
12. |
"Code of Conduct" |
Zimmer |
2:09 |
13. |
"Chain of Command" |
Zimmer |
2:01 |
14. |
"Safeguard" |
Zimmer |
2:43 |
15. |
"Deadline" |
Zimmer |
3:56 |
16. |
"Protocol" |
Zimmer |
3:47 |
17. |
"Coup de grâce" |
Zimmer |
3:22 |
Game engine
Comparison of in-game screenshots with the texture streaming technology enabled and disabled.
The game utilizes the in-house
IW 4.0 game engine, which is claimed to be a generation beyond the capabilities of the engine used in
Call of Duty 4.
[48] Although proprietary, it is based on an unspecified
id Tech engine, and can accommodate larger worlds, enhanced graphic detail, and more efficient rendering.
[49] Infinity Ward has addressed the issue of enemies that continually respawn at different points of a level.
[17] The developer demonstrated that the game engine uses a "dynamic
AI",
which has replaced the infinite respawn system and allows enemies to
act more independently. These "smarter" enemies are designed to actively
seek out and drive the player forward through a level, and can break
away from set behaviors such as following a designated route in order to
attack. The player cannot depend on enemies to be found in the same
locations as a previous play-through because enemies will behave
differently each time a level is played.
[19]
Marketing and release
On March 25, 2009, a teaser trailer for the game was revealed at the
Game Developer Choice Awards ceremony in San Francisco. The teaser was
posted on
Infinity Ward's website,
[50] and released on the
Xbox Live Marketplace and the
PlayStation Network a short time later.
[51]
A second teaser was released on May 10, 2009 and showed gameplay
features such as snowmobile driving and underwater actions. The teaser
announced that the game would be "revealed" on
TNT during the
NBA Eastern Conference Finals on May 24, 2009.
[52]
The "reveal" was the first full-length trailer, which debuted extended
sequences of actual in-game scenes and combat; the trailer was
subsequently made available on the
Modern Warfare 2 official website, which was kept updated for the occasion.
[53] A fourth trailer was released on July 27, 2009, and showed the first footage of the game's multiplayer mode.
[22]
On October 4, 2009, a second full-length cinematic trailer was released
and revealed that part of the game would take place in a war-torn
Washington, D.C.[54]
On July 21, 2009, Infinity Ward's Robert Bowling revealed through Twitter that a
Modern Warfare 2 controller was in the works.
[55] Peripherals manufacturer
Mad Catz was contracted by Activision to create a line of
Modern Warfare 2 controllers and accessories for all platforms that the game would be available on.
[56] Activision stated, in its quarterly earnings report, that pre-orders for the game had broken a company record; more copies of
Modern Warfare 2 had been pre-ordered than any other game that the company had published before.
[57] In September 2009,
Monster Energy teamed up with
Activision to bring special redeemable codes on the Monster Energy website,
[58] where people may submit codes included in Monster Energy packs to redeem items such as
Xbox 360 Premium Themes and a
Modern Warfare 2 Map Pack code.
[59]
Title
Former promotional logo used now on limited editions' packaging as well as in-game menus.
The original teaser trailer confirmed that the game's title of
Call of Duty: Modern Warfare 2 was officially (and initially) shortened to just
Modern Warfare 2.
[3] After photographs of the official retail boxes were posted by Robert Bowling, Activision confirmed that the standard-edition
Modern Warfare 2 packaging would feature the
Call of Duty brand logo in order to reflect the game's association with the
Call of Duty franchise.
[19] It is speculated that the decision was influenced by findings that
brand awareness for the game was significantly lower without the
Call of Duty logo.
[61] However, the developers still prefer to simply call the game
Modern Warfare 2 as they consider it a new
IP.
[62] The menus in the game also refer to the title as simply
Modern Warfare 2.
Retail versions
Modern Warfare 2 was released in four different retail versions across the
PlayStation 3 and
Xbox 360
platforms: Standard, Hardened, Veteran, and Prestige. The standard
version consists of the game and an instructional manual, and is the
only version available for the Microsoft Windows platform.
[63]
The Hardened Edition consists of the game and manual (which are
packaged in a steel book case), an art book, and a token that allows one
to download
Call of Duty Classic, a hi-definition version of the original
Call of Duty game, from
Xbox Live Arcade or the
PlayStation Store (
Classic
was released individually on December 2, 2009). The Prestige Edition
contains all of the elements of the Hardened Edition, but also includes a
set of fully functioning
night vision goggles, imprinted with the
Modern Warfare 2 logo, and a stand modeled after the head of the character "Soap" MacTavish.
[64] The goggles are powered by five
AA batteries[65] and can see up to 50 feet in absolute darkness.
[66]
On September 15, 2009, Activision and Microsoft jointly announced a special, limited
Modern Warfare 2
version of the Xbox 360 with a 250GB hard disk. The unit is highlighted
by special game product branding and includes two wireless controllers
and a headset. This is the first Xbox 360 to come with a 250GB hard
drive.
[67] On September 18, UK and rep of Ireland retailer
GAME announced a Veteran Edition of
Modern Warfare 2
would be exclusive to rep of Ireland and UK. It will come with a 12"
(30.5 cm) tall statue of "Soap" MacTavish with interchangeable arms and
weapons; has the same contents as the Hardened Edition.
[68] In September 2009, a Veteran Statue Bundle of
Modern Warfare 2 was posted on the
EBGames website and is available for all platforms.
[69]
Downloadable content
Activision announced that two
downloadable map packs would be released for
Modern Warfare 2.
[70] At
E3 2009,
Microsoft
stated that these map packs would first be made available for the Xbox
360 via Xbox Live before they would be released for other platforms.
[71]
Robert Bowling stated that the community response to the game and the
first ten downloadable map packs would be used in designing other
potential map packs.
[72]
The first map pack, titled the "Stimulus Package," was released first for
Xbox Live on March 30, 2010
[73] and for
PlayStation Network and PC on May 4, 2010 in North America.
[74][75] The pack contains five maps: reincarnations of the
Crash and
Overgrown maps from
Call of Duty 4, and three new maps:
Bailout, a multi-level apartment complex;
Storm, an industrial park littered with heavy machinery; and
Salvage, an abandoned car junkyard in the middle of the snow.
[76]
Within 24 hours of its release, it was downloaded over one million
times. Within the first week it had been downloaded 2.5 million times,
breaking Xbox Live DLC records.
[77]
In addition to integrating the maps into all existing game types, the
Stimulus Package adds two new game modes, randomizing the built-in game
types in either normal or hardcore mode.
Activision released the second downloadable map pack, titled the
"Resurgence Package", exclusively for Xbox Live on June 3, 2010 in North
America. This release was followed by the PlayStation Network and PC
versions on July 6 in North America and on July 7 worldwide.
[78] The package includes five new multiplayer maps: reincarnations of the
Strike and
Vacant maps from
Call of Duty 4, and three new maps:
Carnival, a desolated amusement park;
Trailer Park, a mobile home park; and
Fuel, an oil refinery.
[79]
Sales and revenue
According to preliminary sales figures from Activision,
Modern Warfare 2
sold approximately 4.7 million units in the United States and the UK
combined in the first 24 hours of its release. The total revenue from
first day sales in the U.S. and the UK was $310 million, making
Modern Warfare 2 the biggest entertainment launch in history, surpassing in revenue its predecessor,
Grand Theft Auto IV,
[80][81] as well as items from other media types.
[82][83] After five days of sales, the game had earned revenue figures of $550 million worldwide.
[84] As of January 18, 2010, it has taken over $1 billion in sales.
[85] Activision also claims that
Modern Warfare 2 had 8 million players online within the first five days, constituting the largest 'army' of players in the world.
[86] On March 8, 2010,
Robert Bowling announced that the game had amassed 25 million unique players.
[87]
According to the
NPD Group,
Modern Warfare 2
sold approximately 4.2 million units for the Xbox 360 and 1.87 million
units for the PlayStation 3 in the U.S. during the month of November
2009.
[88] In Japan,
Modern Warfare 2 sold 64,000 copies for the PlayStation 3 and 42,000 copies for the Xbox 360 in its first week of sales.
[89] The game later sold 117,000 copies on the PlayStation 3 and 61,000 on the Xbox 360.
[90] Anita Frazier of the
NPD Group reported in March 2010 that the game had sold slightly under 10 million copies in the U.S. alone.
[15][91]
Comic
A six-part
comic book mini-series related to the game has also been produced. Announced by Robert Bowling on August 17, 2009,
Modern Warfare 2: Ghost
is focused on the backstory of the character Ghost, who appears in the
video game as a member of Task Force 141. The series is published by
WildStorm. The first issue of the series debuted on November 11, 2009.
[8][92]
Short film
A fan made
prequel to Call of Duty: Modern Warfare 2, entitled
Find Makarov: Operation Kingfish, premiered at Call of Duty XP. The video was produced by We Can Pretend, visual effects by The Junction, and was endorsed by
Activision.
The first film, Find Makarov, was a non-canon fan made film. Activision
contacted We Can Pretend about the video and helped produce a second
canon short film, Find Makarov: Operation Kingfish.
[93]
The prequel tells the story of how Task Force 141 first tried to
capture Vladimir Makarov, who was known then as Kingfish. It also tells
how Soap got his facial scars, and how
Price was captured and incarcerated in a gulag.
Reception
Modern Warfare 2 received critical acclaim from reviewers,
especially its console versions. Positive reviews cite a "compelling
story mode, a slick package of mini missions and a multiplayer which is
pretty much unparalleled in depth."
[130]
1UP.com stated "Mixing real-world locations with bombastic set-pieces
MW2
continues the guided, thrill-ride experiences of its predecessor, and
adds even more depth to its multiplayer offerings. It might not have
fixed all the problems from the first game, but there's just so much
quality content packed into this game that it will almost certainly be
one of the most-played games in your library for a long time to come".
[100] Game Informer
noted "Modern Warfare 2 is a masterpiece of careful iteration, with an
unmatched presentation and a well of content that will take months to
run dry".
[131] IGN
commented "For those planning to check out everything Modern Warefare 2
has to offer – online competition, full co-op Spec Ops mode, as well as
the campaign – you're looking at a no-brainer purchase".
[111] GameTrailers
stated "The air of unpredictability and the care that was paid to each
separate element puts it in lofty company. The multiplayer hasn't
received an overhaul, but considering most shooters are still playing
catch-up with Call of Duty 4, the tweaks and twists make it the best
multiplayer shooting experience in the industry. Few games manage to
meet such high expectations".
[110] Computer and Video Games called the game "Loud, epic and incredibly polished, [and] this year's biggest must-have shooter".
[102]
Criticisms of the game are directed towards a variety of aspects, but
focus on the short length of the single player campaign. IGN's Mark
Bozon remarks that the single-player of "
Modern Warfare 2 is surprisingly short, and doesn't live up to the standard set by previous
Call of Duty games."
[111] In addition, many reviewers have complained about the lack of innovation to the formula of the series.
[132][133][134]
Famitsu named
Modern Warfare 2 as the number one game on the top 10 video games sold in 2009, beating games such as
Metal Gear Solid 4,
Uncharted 2: Among Thieves,
Halo 3 and
Grand Theft Auto IV.
[135] It also gave the game a score of 39/40, being one of the few Western games released in Japan to have the same score as
Grand Theft Auto IV.
[136]
The accolades heaped on the title were not limited to gameplay, either—in June 2010, composers
Hans Zimmer and Lorne Balfe were presented with the
ASCAP Top Video Game Award for their work on
Modern Warfare 2.
[137]
Awards
Modern Warfare 2 received awards from various gaming sites and publications, it gained high praise from some video game magazines. At the
2009 Spike Video Game Awards,
Modern Warfare 2 received the Best Shooter and Best Multiplayer awards. Both
GameSpy and
GameTrailers gave the game the
Best Overall Game of 2009 award
[138] and received from
GameTrailers overall six awards.
[139] GameSpot and
Metacritic, both gave it the
Best Xbox 360 Game award,
[140][141] the Pakistani game reviewing site, PakGamers, has awarded
Modern Warfare 2 with 'Best Xbox 360 Game of 2009'.
[142] and from
GameTrailers received the game the
Best Multiplayer award
[143] including the
Best First-Person Shooter award.
[144]
Controversy
Various portions of the campaign have caused some
controversy, including the
depiction of a massacre carried out in a Russian airport, on the mission "No Russian".
Anders Behring Breivik claims in his manifesto that he used this video game to perpetrate the
2011 Norway attacks. Coop Norway, a chain of retail stores in Norway, removed this video game from its shelves as a result of this attack.
[145]
Technical problems
After the successful hack on the
PlayStation 3 in January 2011, some
Modern Warfare 2 players on the PlayStation 3 have had their stats hacked or completely deleted.
Infinity Ward replied that their advice was to play in private games, waiting for
Sony to fix the problems on the platform side, saying that they could not patch the security problem themselves.
[146][147]
Notes
- ^ This leads the 141 to conclude that the ACS module had already been compromised before its retrieval.
- ^ In Call of Duty: Modern Warfare 3, it is revealed that Price was captured during "Operation Kingfish" in 2013, a mission to kill or capture Makarov.
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- ^ "Bowling: I-Ward will "not rely solely on platform security" after PS3 crack". VG247. 2011-01-17. Retrieved 2011-01-20. "“updates
to the game through patches will not resolve this problem, unless the
security exploit itself is resolved on the platform,” said
Bowling.(...)If you are concerned about playing with players who are
hacking, I encourage you to play exclusively with friends by utilizing
the party or private match options in Modern Warfare 2 and Call of Duty 4
to avoid such players as much as possible until this issue is resolved
by Sony."
- ^ "Activision, Treyarch et Infinity Ward : malaise sur la PS3". NoFrag. 2011-01-19. Retrieved 2011-01-20. "le
récent hack de la PS3 a apparemment multiplié les hackers sur le jeu...
et Infinity Ward s'en lave les mains. IW attend un correctif de Sony,
et promet qu'ils prendront plus de précautions pour leur prochain jeu.
En attendant, ils n'ont aucune intention de patcher le jeu et
recommandent d'éviter les parties publiques."
External links